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Detective Character โ€“ Real-Time Game Model

This is a real-time character model of a realistic detective, sculpted in ZBrush and textured in Substance Painter. My goal with this project was to practice realistic cloth detailing and achieve believable materials for leather, fabric, and skin.

The final render was done in Marmoset Toolbag, focusing on cinematic lighting to reveal the characterโ€™s personality and surface definition.

Software Used:
๐Ÿ”น ZBrush โ€“ High poly sculpt
๐Ÿ”น Substance Painter โ€“ Texturing (PBR workflow)
๐Ÿ”น Marmoset Toolbag โ€“ Lookdev & Rendering

Let me know what you think! Feedback is always welcome. ๐Ÿ˜Š